Sunday, November 30, 2008

Something for all to keep in mind

As I was perusing the Boards, I came across this little piece of wisdom which all should know and keep in mind.

(from Role play 101)

Role play 101

1. Entrances
A large pet peeve of many is the entering of Cities, Villages, Camps, Structures and Forests. Be alert and aware of where you enter. If it is in a forest there will be no gates, nor can a Tarn land you within the trees so you must be creative and find a way to enter. If in a City usually the people present are NOT within one spot. The City is large so you would have to approach the site they are in. Nodding to guards perhaps conversing. Seeing towers in some of the Cities that have them. Acknowledge your surroundings as you enter to interact. It is good to be versed in some knowledge and if without that knowledge ask in whisper then proceed if guided. Nothing is worse then having roleplay interrupted by those just walking in and talking.
2. Acknowledging others
So many times we see people greet and talk to those within a room having not had the ability to know them prior. You are a Stranger if you have not met before so behave as such. If your characters have met before then it is fine to acknowledge and proceed with interaction. Just because you can see the other character's names in the room list do not just call them by name, introduce yourself perhaps or acknowledge you are Strangers if this hasn't occurred between the two characters as of yet.
If for some reason though a stranger to you appears in a room and addresses you, do not immediately jump them foregoing the roleplay experience itself but perhaps turn the interaction into them perhaps having heard of you and maybe from where. Two wrongs do not make a right and both can have ill effects on the roleplay as a whole. As far as npc characters go there is a time to use them to help you enter and would be ideal for either guards and escorts allowing interaction though the venue is small at the time. It creates more appeal to be able to realistically see the entrance.
3. Be realistic
Another large pet peeve is realistic roleplay. Just because you are a pixel in this realm do not all of a sudden acquire super hero powers. You are human, Goreans were human. You cannot scale large buildings or gates, you cannot see behind you unless you turn your head, you cannot know things unless they have been discussed with you within the roleplay. Just because you have seen things on a community board giving you knowledge your character has not. Your character has to discover things on their own. Have fun with it and be creative. One of my greatest irritations in Gor is the use of im to call for help. This wasn't feasible, there were no telepathic qualities on Gor. What is occurring in the room is occurring and those not present would be in ignorance of them.
4. Perfect your art
…read ..read…read…learn your environment and make it happen to come alive. You are a participant once you enter and it is your responsibility to uphold your portion of interaction. Slaves practice endlessly to let you see them, this is not something a Free needs to not do either. Let us see you…become real and create the vision.
5. Talking of earth and everyday life
Talking of everyday life within a chat room while roleplay is occurring is just plain rude. Take it to im, to me that is the purpose of im, real life. Don't spoil others enjoyment as you learn.
6. Be Serious
If you seriously approach to learn most will help and interact showing you ways to portray your character but the burden of creativeness will still lie on your shoulders. It is an art and fun as so many will witness to you. Learn by doing and go slowly. Observe with limited banter until you are comfortable within this forum.
7. Gor isn't for a day
Gor itself cannot be learned in a day. If you come seeking to find sexual gratification you will be sadly disappointed. Nothing in life worth having or living is without effort. Learn what it is that you want and grow within your role. For everything you take you should also be ready to give.

 


Salty Old Bastard